![]() days, weeks, months) humans that have lived on this planet. Seasons don't make sense, it's arbitrary numbers and lengths that don't make sense to us (i.e. Surviving The Aftermath is a fun, albeit brief distraction.Ĭompared to that, Endzone was like getting drowned in diarrhea while getting punched in the nuts, while the game is laughing at you the whole time, but that's just me. Best items can no longer be produced inside the colony and have to be created in outposts, which are more important now. The other thing they reworked was resource management: from what I can tell it's basically harder. Now that the number of colonists is up to almost 400 I'm going to play it again. I considered that as my victory conditions and stopped playing. You have to manage resources, colonists' health, fight off bandits every once in a while, plan for and survive catastrophes - it took me 30 hours with intermittent save loading to grow my colony to 100+ on pretty high difficulty. It feels like life is rough but people are. There comes a point where you have discovered the entire map, you're trading with everyone, you've got surplus and you've figured out how to clear out bandits.Īll of that does not come at once, however, mid-to-late play the game still throws things at your that can really shake you up, primarily via catastrophes. ![]() ![]() ![]() Surviving The Aftermath has it's limitations, specifically there is no endgame goal - you just survive, forever. I enjoyed playing Surviving The Aftermath and I did not enjoy playing Endzone at all. ![]()
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